ARCADEROOM ◀ BACK TO THE ARCADE

HOUSE RULES

1 vs 1 · winner takes the pot · pure skill, no luck

1CREDITS

2TABLES & THE POT

TABLESTAKEPOTWINNER GETSBURNED
ROOKIE50100955
PRO25050047525
HIGH ROLLER1,0002,0001,900100

3WHO YOU PLAY

4LEAVING A MATCH

5FREE PLAY

6FAIR PLAY

7THE GAMES

PAC-MAN · 1 VS 1

  • Two players, one maze, four glitches.
  • Dot +10 · power pellet +50 (glitches turn blue) · blue glitch +200, 400, 800, 1,600.
  • Powered up? Eat your rival to steal 300. Caught by a glitch: −300.
  • The match lasts 2 minutes or until the dots run out. Highest score wins and equal scores are a draw.

NEON FIST · 1 VS 1

  • Best of 3 rounds, 60 seconds each. Knock your rival out to win the round.
  • If a round runs out of time, the fighter with more health left wins it.
  • If the match clock runs out, the player who won more rounds wins. Equal rounds are a draw.

TETRIS · 1 VS 1

  • Both players get the same pieces. Clear lines to attack.
  • 2 lines send 1 garbage row · 3 lines send 2 · a Tetris (4 lines) sends 4. Combos and back-to-back Tetrises send extra.
  • Clearing lines cancels garbage on its way to you (the red bar).
  • Top out and you lose. After 3 minutes, whoever sent the most garbage wins.

FLAPPY BIRD · 1 VS 1 OR 1 PLAYER

  • Both players fly the same pipes, which get faster and tighter as you go. The first to crash loses.
  • After 2 minutes, whoever passed more pipes wins. Equal is a draw.
  • 1 PLAYER has no clock: fly as far as you can. It is free and your best score is kept.

STAR ACES · 1 PLAYER · FREE

  • Clear each alien wave to bring on the next. A mothership comes every 5th wave.
  • 3 lives, plus an extra life every 25,000 points. Getting hit costs a life, one gun level and your drones.
  • Play for the high score. No credits are at stake.